Tutorial 19: Tree View Control Tutorial 20: Window Subclassing Tutorial 21: Pipe

In this tutorial, we will learn about window subclassing, what it is and how to use it to your advantage.

Download the example here.

Theory:

If you program in Windows for some time, you will find some cases where a window has nearly the attributes you need in your program but not quite. Have you encountered a situation where you want some special kind of edit control that can filter out some unwanted text ? The straightforward thing to do is to code your own window. But it's really hard work and time-consuming. Window subclassing to the rescue.

In a nutshell, window subclassing allows you to "take over" the subclassed window. You will have absolute control over it. Let's take an example to make this clearer. Suppose you need a text box that accepts only hex numbers. If you use a simple edit control, you have no say whatsoever when your user types something other than hex numbers into your text box, ie. if the user types "zb+q*" into your text box, you can't do anything with it except rejecting the whole text string. This is unprofessional at least. In essence, you need the ability to examine each character the user typed into the text box right at the moment he typed it.

We will examine how to do that now. When the user types something into a text box, Windows sends WM_CHAR message to the edit control's window procedure. This window procedure resides inside Windows itself so we can't modify it. But we can redirect the message flow to our own window procedure. So that our window procedure will get first shot at any message Windows sends to the edit control. If our window procedure chooses to act on the message, it can do so. But if it doesn't want to handle the message, it can pass it to the original window procedure. This way, our window procedure inserts itself between Windows and the edit control. Look at the flow below:

Before Subclassing

Windows ==> edit control's window procedure

After Subclassing

Windows ==> our window procedure -----> edit control's window procedure

Now we put our attention on how to subclass a window. Note that subclassing is not limited to controls, it can be used with any window.

Let's think about how Windows knows where the edit control's window procedure resides. A guess ? ...... lpfnWndProc member of WNDCLASSEX structure. If we can replace this member with the address of our own window procedure, Windows will send messages to our window PROC instead.

We can do that by calling SetWindowLong.

SetWindowLong PROTO hWnd:DWORD, nIndex:DWORD, dwNewLong:DWORD

So our job is easy: We code a window PROC that will handle the messages for the edit control and then call SetWindowLong with GWL_WNDPROC flag, passing along the address of our window PROC as the third parameter. If the function succeeds, the return value is the previous value of the specified 32-bit integer, in our case, the address of the original window procedure. We need to store this value for use within our window procedure.
Remember that there will be some messages we don't want to handle, we will pass them to the original window procedure. We can do that by calling CallWindowProc function.

CallWindowProc PROTO lpPrevWndFunc:DWORD, \ hWnd:DWORD, \ Msg:DWORD, \ wParam:DWORD, \ lParam:DWORD

The remaining four parameters are the ones passed to our window procedure. We just pass them along to CallWindowProc.

Code Sample:

.386 .model FLAT,STDCALL option casemap:none include \masm32\include\windows.inc include \masm32\include\user32.inc include \masm32\include\kernel32.inc include \masm32\include\comctl32.inc includelib \masm32\lib\comctl32.lib includelib \masm32\lib\user32.lib includelib \masm32\lib\kernel32.lib WinMain PROTO :DWORD,:DWORD,:DWORD,:DWORD EditWndProc PROTO :DWORD,:DWORD,:DWORD,:DWORD .data ClassName db "SubclassWinClass",0 AppName db "Subclassing Demo",0 EditClass db "EDIT",0 Message db "You pressed Enter in the text box!",0 .data? hInstance HINSTANCE ? hwndEdit dd ? OldWndProc dd ? .code start: invoke GetModuleHandle, NULL mov hInstance,eax invoke WinMain, hInstance,NULL,NULL, SW_SHOWDEFAULT invoke ExitProcess,eax WinMain PROC hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR, CmdShow:DWORD LOCAL wc:WNDCLASSEX LOCAL msg:MSG LOCAL hwnd:HWND mov wc.cbSize,SIZEOF WNDCLASSEX mov wc.style, CS_HREDRAW or CS_VREDRAW mov wc.lpfnWndProc, OFFSET WndProc mov wc.cbClsExtra,NULL mov wc.cbWndExtra,NULL push hInst pop wc.hInstance mov wc.hbrBackground,COLOR_APPWORKSPACE mov wc.lpszMenuName,NULL mov wc.lpszClassName,OFFSET ClassName invoke LoadIcon,NULL,IDI_APPLICATION mov wc.hIcon,eax mov wc.hIconSm,eax invoke LoadCursor,NULL,IDC_ARROW mov wc.hCursor,eax invoke RegisterClassEx, ADDR wc invoke CreateWindowEx,WS_EX_CLIENTEDGE,ADDR ClassName, ADDR AppName, \ WS_OVERLAPPED+WS_CAPTION+WS_SYSMENU \ +WS_MINIMIZEBOX+WS_MAXIMIZEBOX+WS_VISIBLE,\ CW_USEDEFAULT,CW_USEDEFAULT, \ 350,200, \ NULL,NULL,hInst,NULL mov hwnd,eax .WHILE TRUE invoke GetMessage, ADDR msg,NULL,0,0 .BREAK .IF (!eax) invoke TranslateMessage, ADDR msg invoke DispatchMessage, ADDR msg .ENDW mov eax,msg.wParam ret WinMain ENDP WndProc PROC hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM .IF uMsg==WM_CREATE invoke CreateWindowEx,WS_EX_CLIENTEDGE,ADDR EditClass,NULL,\ WS_CHILD+WS_VISIBLE+WS_BORDER, \ 20,20, \ 300,25, \ hWnd,NULL, \ hInstance,NULL mov hwndEdit,eax invoke SetFocus,eax ;----------------------------------------- ; Subclass it! ;----------------------------------------- invoke SetWindowLong,hwndEdit,GWL_WNDPROC,ADDR EditWndProc mov OldWndProc,eax .ELSEIF uMsg==WM_DESTROY invoke PostQuitMessage,NULL .ELSE invoke DefWindowProc,hWnd,uMsg,wParam,lParam ret .ENDIF xor eax,eax ret WndProc ENDP EditWndProc PROC hEdit:DWORD,uMsg:DWORD,wParam:DWORD,lParam:DWORD .IF uMsg==WM_CHAR mov eax,wParam .IF (al>="0" &;& al<="9") || (al>="A" && al<="F") || (al>="a" &;& al<="f") || al==VK_BACK .IF al>="a" &;& al<="f" sub al,20h .ENDIF invoke CallWindowProc,OldWndProc,hEdit,uMsg,eax,lParam ret .ENDIF .ELSEIF uMsg==WM_KEYDOWN mov eax,wParam .IF al==VK_RETURN invoke MessageBox,hEdit,ADDR Message,ADDR AppName, MB_OK+MB_ICONINFORMATION invoke SetFocus,hEdit .ELSE invoke CallWindowProc,OldWndProc,hEdit,uMsg,wParam,lParam ret .ENDIF .ELSE invoke CallWindowProc,OldWndProc,hEdit,uMsg,wParam,lParam ret .ENDIF xor eax,eax ret EditWndProc ENDP END start

Analysis:

invoke SetWindowLong,hwndEdit,GWL_WNDPROC,ADDR EditWndProc mov OldWndProc,eax

After the edit control is created, we subclass it by calling SetWindowLong, replacing the address of the original window procedure with our own window procedure. Note that we store the address of the original window procedure for use with CallWindowProc. Note the EditWndProc is an ordinary window procedure.

.IF uMsg==WM_CHAR mov eax,wParam .IF (al>="0" && al<="9") || (al>="A" && al<="F") || (al>="a" && al<="f") || al==VK_BACK .IF al>="a" && al<="f" sub al,20h .ENDIF invoke CallWindowProc,OldWndProc,hEdit,uMsg,eax,lParam ret .ENDIF

Within EditWndProc, we filter WM_CHAR messages. If the character is between 0-9 or a-f, we accept it by passing along the message to the original window procedure. If it is a lower case character, we convert it to upper case by adding it with 20h. Note that, if the character is not the one we expect, we discard it. We don't pass it to the original window PROC. So when the user types something other than 0-9 or a-f, the character just doesn't appear in the edit control.

.ELSEIF uMsg==WM_KEYDOWN mov eax,wParam .IF al==VK_RETURN invoke MessageBox,hEdit,ADDR Message,ADDR AppName, \ MB_OK+MB_ICONINFORMATION invoke SetFocus,hEdit .ELSE invoke CallWindowProc,OldWndProc,hEdit,uMsg,wParam,lParam ret .END

I want to demonstrate the power of subclassing further by trapping Enter key. EditWndProc checks WM_KEYDOWN message if it's VK_RETURN (the Enter key). If it is, it displays a message box saying "You pressed the Enter key in the text box!". If it's not an Enter key, it passes the message to the original window procedure.
You can use window subclassing to take control over other windows. It's one of the powerful techniques you should have in your arsenal.


Tutorial 19: Tree View Control Overview Tutorial 21: Pipe
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